Innovation, Creative Freedom, Coffee...
Pixel and Texel is a game studio founded in Dallas, TX by two experienced developers who decided to start a company that places innovation, independence and creative freedom above all else. We also really like coffee.
Andrew Strickland is an experienced game developer and artist who lives in Dallas, Texas. After completing a Master’s degree at SMU in digital game development, he had the pleasure joining studios like Fountainhead Ent. (currently id Mobile) and Method Solutions, where he worked with publishing partners like EA, Konami, Ubisoft, and Nokia. Andrew has completed over a dozen titles in his career, a few of which include: Orcs and Elves DS (EA) , Wolfenstein RPG (EA), EA High Caliber Hunting (EA), and Viva! Mall (Konami). Brett was oftentimes his co-conspirator/collaborator/lunch buddy during these titles. In 2011, he started Pixel and Texel, a new studio focused on game, application, and web development.
Brett Estabrook started working in the game industry in the summer of 2001 as an intern for Fountainhead Entertainment. He became a full-time employee in 2006 after graduating UTD. Later, (around 2008) it was purchased by Id Software and became Id Mobile. He has worked with Andrew for a number of years (they developed together on many titles). At Fountainhead and id Mobile, he worked on Doom RPG (EA), Orcs & Elves I for J2ME and Brew (EA), Orcs & Elves II for J2ME and Brew (EA), Orcs & Elves DS (EA), and Wolfenstein RPG for J2ME and Brew (EA). Afterwards, Brett began working at Method-Solutions and led development on several iPhone titles including Auditorium (EA), EA High Caliber Hunting (EA), and Viva! Mall (Konami). After several years at Method-Solutions, he started Pixel and Texel, a new studio focused on game, application, and web development.